Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
This paper proposes energy efficient real-time multi-task scheduling (EDF and RM) algorithms by using buffers. The buffering technique overcomes a drawback of previous approaches ...
A malware mutation engine is able to transform a malicious program to create a different version of the program. Such mutation engines are used at distribution sites or in self-pro...
Andrew Walenstein, Rachit Mathur, Mohamed R. Chouc...
With the rapid development of model-driven engineering (MDE), domain-specific modeling has become a widely used software development technique. In MDE, metamodels represent a schem...
Many modern software systems are often large, distributed, written in more than one programming language, and developed using pre-built components. This paper presents the results...