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» Using a Hypermedia System for Systems Engineering
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SERP
2004
15 years 8 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
LCTRTS
2004
Springer
16 years 1 days ago
Dynamic voltage scaling for real-time multi-task scheduling using buffers
This paper proposes energy efficient real-time multi-task scheduling (EDF and RM) algorithms by using buffers. The buffering technique overcomes a drawback of previous approaches ...
Chaeseok Im, Soonhoi Ha
VIROLOGY
2008
121views more  VIROLOGY 2008»
15 years 6 months ago
Constructing malware normalizers using term rewriting
A malware mutation engine is able to transform a malicious program to create a different version of the program. Such mutation engines are used at distribution sites or in self-pro...
Andrew Walenstein, Rachit Mathur, Mohamed R. Chouc...
COMPSAC
2010
IEEE
15 years 1 months ago
Metamodel Recovery from Multi-tiered Domains Using Extended MARS
With the rapid development of model-driven engineering (MDE), domain-specific modeling has become a widely used software development technique. In MDE, metamodels represent a schem...
Qichao Liu, Barrett R. Bryant, Marjan Mernik
WCRE
2003
IEEE
15 years 12 months ago
Toward an environment for comprehending distributed systems
Many modern software systems are often large, distributed, written in more than one programming language, and developed using pre-built components. This paper presents the results...
Maher Salah, Spiros Mancoridis