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AAAI
2000
15 years 8 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
AAAI
2000
15 years 8 months ago
Collective Intelligence and Braess' Paradox
We consider the use of multi-agent systems to control network routing. Conventional approaches to this task are based on Ideal Shortest Path routing Algorithm (ISPA), under which ...
Kagan Tumer, David Wolpert
DYNAMO
2000
74views more  DYNAMO 2000»
15 years 8 months ago
A framework for remote dynamic program optimization
Dynamic program optimization allows programs to be generated that are highly tuned for a given environment and input data set. Optimization techniques can be applied and re-applie...
Michael Voss, Rudolf Eigenmann
NAACL
1994
15 years 8 months ago
Recent Improvements in the CMU Spoken Language Understanding System
We have been developing a spoken language system to recognize and understand spontaneous speech. It is difficult for such systems to achieve good coverage of the lexicon and gramm...
Wayne Ward, Sunil Issar
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
15 years 7 months ago
A parallel evolutionary algorithm for unconstrained binary quadratic problems
In this paper an island model is described for the unconstrained Binary Quadratic Problem (BQP), which can be used with up to 2500 binary variables. Our island model uses a master...
István Borgulya