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MIG
2009
Springer
16 years 1 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
TREC
2003
15 years 8 months ago
Knowledge-Based Access to the Bio-Medical Literature, Ontologically-Grounded Experiments for the TREC 2003 Genomics Track
The Tarragon Consulting team participated in the primary task of the TREC 2003 Genomics Track. We used a combination of knowledge-engineering and corpus analysis to construct sema...
Richard Tong, John Quackenbush, Mark Snuffin
CAISE
1999
Springer
15 years 11 months ago
Applying Graph Reduction Techniques for Identifying Structural Conflicts in Process Models
Abstract. The foundation of a process model lies in its control flow specifications. Using a generic process modeling language for workflows, we show how a control flow specificati...
Wasim Sadiq, Maria E. Orlowska
NIPS
1998
15 years 8 months ago
Finite-Sample Convergence Rates for Q-Learning and Indirect Algorithms
In this paper, we address two issues of long-standing interest in the reinforcement learning literature. First, what kinds of performance guarantees can be made for Q-learning aft...
Michael J. Kearns, Satinder P. Singh
JUCS
2010
265views more  JUCS 2010»
15 years 5 months ago
3D Head Pose and Facial Expression Tracking using a Single Camera
: Algorithms for 3D head pose and facial expression tracking using a single camera (monocular image sequences) is presented in this paper. The proposed method is based on a combina...
Lucas D. Terissi, Juan Carlos Gomez