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» Using UML for Modeling Complex Real-Time Systems
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CGF
2007
158views more  CGF 2007»
15 years 6 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
RAS
2008
127views more  RAS 2008»
15 years 6 months ago
Online generation of cyclic leg trajectories synchronized with sensor measurement
The generation of trajectories for a biped robot is a problem which has been largely studied for several years, and many satisfying off-line solutions exist for steady-state walki...
Rodolphe Héliot, Bernard Espiau
ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
16 years 6 days ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
IROS
2007
IEEE
128views Robotics» more  IROS 2007»
16 years 28 days ago
EMG-based teleoperation of a robot arm using low-dimensional representation
Abstract— In robot teleoperation scenarios, the interface between the user and the robot is undoubtedly of high importance. In this paper, electromyographic (EMG) signals from mu...
Panagiotis K. Artemiadis, Kostas J. Kyriakopoulos
MM
2010
ACM
163views Multimedia» more  MM 2010»
15 years 6 months ago
Sonify your face: facial expressions for sound generation
We present a novel visual creativity tool that automatically recognizes facial expressions and tracks facial muscle movements in real time to produce sounds. The facial expression...
Roberto Valenti, Alejandro Jaimes, Nicu Sebe