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SIGGRAPH
1999
ACM
15 years 11 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
CGF
2010
128views more  CGF 2010»
15 years 7 months ago
Isosurface Similarity Maps
In this paper, we introduce the concept of isosurface similarity maps for the visualization of volume data. Isosurface similarity maps present structural information of a volume d...
Stefan Bruckner, Torsten Möller
CVPR
2004
IEEE
16 years 8 months ago
On the Distribution of Saliency
The calculation of salient structures is one of the early and basic ideas of perceptual organization in Computer Vision. Saliency algorithms typically mark edge-points with some s...
Alexander Berengolts, Michael Lindenbaum
CHI
2004
ACM
16 years 7 months ago
Context-sensitive design and human-centered interactive systems
Context is a critical element in forming the performance of interactive systems. As the functional diversity and range of use context of the system increase, context sensitivity b...
Keiichi Sato, Ken Douros
PODC
2005
ACM
16 years 12 days ago
Distance estimation and object location via rings of neighbors
We consider four problems on distance estimation and object location which share the common flavor of capturing global information via informative node labels: low-stretch routin...
Aleksandrs Slivkins
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