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» Using Semantics to Improve the Design of Game Worlds
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ACMACE
2006
ACM
16 years 3 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
SAC
2003
ACM
15 years 11 months ago
A Dynamic Data/Currency Protocol for Mobile Database Design and Reconfiguration
This paper presents flexible protocols for dynamic database design and reconfiguration, enabling mobile database to be designed in such a way that data location, replication and e...
Yanli Xia, Abdelsalam Helal
SIGGRAPH
1999
ACM
15 years 10 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
CHI
2009
ACM
16 years 6 months ago
Exploring effectiveness of physical metaphor in interaction design
One direction of the emerging paradigm of interface design is the use of physical metaphors, the adoption of physical phenomenon from the real world with physical principles such ...
Sang-Su Lee, Woohun Lee
FLAIRS
2006
15 years 7 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...