Sciweavers

776 search results - page 85 / 156
» Using Semantics to Improve the Design of Game Worlds
Sort
View
WECWIS
2003
IEEE
132views ECommerce» more  WECWIS 2003»
15 years 11 months ago
Page Digest for Large-Scale Web Services
The rapid growth of the World Wide Web and the Internet has fueled interest in Web services and the Semantic Web, which are quickly becoming important parts of modern electronic c...
Daniel Rocco, David Buttler, Ling Liu
CSL
2004
Springer
15 years 6 months ago
Word sense disambiguation of WordNet glosses
This paper presents a suite of methods and results for the semantic disambiguation of WordNet glosses. WordNet is a resource widely used in natural language processing and artific...
Dan I. Moldovan, Adrian Novischi
FECS
2006
152views Education» more  FECS 2006»
15 years 7 months ago
Lessons Learned From Different Types of Projects in Software Engineering
Educators teaching software engineering face a large problem when trying to assign "real world" projects. Should the instructors make up "real world" projects ...
Jennifer A. Polack-Wahl
WIKIS
2006
ACM
16 years 2 days ago
SweetWiki: semantic web enabled technologies in Wiki
Wikis are social web sites enabling a potentially large number of participants to modify any page or create a new page using their web browser. As they grow, wikis may suffer from...
Michel Buffa, Fabien Gandon
MM
2009
ACM
144views Multimedia» more  MM 2009»
16 years 19 days ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi