Sciweavers

776 search results - page 81 / 156
» Using Semantics to Improve the Design of Game Worlds
Sort
View
PAA
2008
15 years 6 months ago
Human action recognition in videos based on the Transferable Belief Model
Abstract This paper focuses on human behavior recognition where the main problem is to bridge the semantic gap between the analogue observations of the real world and the symbolic ...
Emmanuel Ramasso, Costas Panagiotakis, Denis Pelle...
AAAI
2007
15 years 8 months ago
Authorial Idioms for Target Distributions in TTD-MDPs
In designing Markov Decision Processes (MDP), one must define the world, its dynamics, a set of actions, and a reward function. MDPs are often applied in situations where there i...
David L. Roberts, Sooraj Bhat, Kenneth St. Clair, ...
BCSHCI
2007
15 years 7 months ago
Envisioning future mobile spatial applications
This paper presents two empirical investigations of future applications of mobile spatial interaction, i.e. the use of mobile phones as pointers to the real world. In situated int...
Peter Fröhlich, Rainer Simon, Elisabeth Muss,...
AAAI
2012
13 years 8 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
PKDD
2009
Springer
170views Data Mining» more  PKDD 2009»
16 years 20 days ago
Statistical Relational Learning with Formal Ontologies
Abstract. We propose a learning approach for integrating formal knowledge into statistical inference by exploiting ontologies as a semantically rich and fully formal representation...
Achim Rettinger, Matthias Nickles, Volker Tresp