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» Using Semantics to Improve the Design of Game Worlds
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CIVR
2006
Springer
15 years 9 months ago
Query by Semantic Example
A combination of query-by-visual-example (QBVE) and semantic retrieval (SR), denoted as query-by-semantic-example (QBSE), is proposed. Images are labeled with respect to a vocabula...
Nikhil Rasiwasia, Nuno Vasconcelos, Pedro J. Moren...
ILP
2003
Springer
15 years 11 months ago
Graph Kernels and Gaussian Processes for Relational Reinforcement Learning
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
Thomas Gärtner, Kurt Driessens, Jan Ramon
ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
15 years 4 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus
JNW
2007
80views more  JNW 2007»
15 years 6 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi
POPL
2006
ACM
16 years 6 months ago
The next 700 data description languages
In the spirit of Landin, we present a calculus of dependent types to serve as the semantic foundation for a family of languages called data description languages. Such languages, ...
Kathleen Fisher, Yitzhak Mandelbaum, David Walker