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» Using Semantics to Improve the Design of Game Worlds
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MABS
2004
Springer
15 years 11 months ago
Extending Time Management Support for Multi-agent Systems
Time management is essential when simulating multi-agent systems (MASs) as it allows consistent and repeatable simulation runs. So far, time management lacks support to express the...
Alexander Helleboogh, Tom Holvoet, Danny Weyns, Yo...
ICC
2009
IEEE
148views Communications» more  ICC 2009»
16 years 25 days ago
A Game-Theoretic Analysis of Inter-Session Network Coding
Abstract— A common assumption in the network coding literature is that the users are cooperative and will not pursue their own interests. However, this assumption can be violated...
Amir Hamed Mohsenian Rad, Jianwei Huang, Vincent W...
ER
2004
Springer
161views Database» more  ER 2004»
15 years 11 months ago
Towards a Statistically Semantic Web
The envisioned Semantic Web aims to provide richly annotated and explicitly structured Web pages in XML, RDF, or description logics, based upon underlying ontologies and thesauri. ...
Gerhard Weikum, Jens Graupmann, Ralf Schenkel, Mar...
HCI
2007
15 years 7 months ago
Testing Object Management (TOM): A Prototype for Usability Knowledge Management in Global Software
The collection and sharing of results from usability laboratories around the world has not yet made good use of emerging models of Internetbased knowledge sharing technologies. Thi...
Ian Douglas
WSC
2000
15 years 7 months ago
A strategic supply chain simulation model
In this paper, we describe a simulation game designed to quantify the benefits of an enterprise resource planning system coupled with the balanced scorecard framework in an extend...
James Ritchie-Dunham, Douglas J. Morrice, Judy E. ...