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» Using Semantics to Improve the Design of Game Worlds
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DIGITEL
2008
IEEE
16 years 16 days ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
WWW
2009
ACM
16 years 26 days ago
A game based approach to assign geographical relevance to web images
Geographical context is very important for images. Millions of images on the Web have been already assigned latitude and longitude information. Due to the rapid proliferation of s...
Yuki Arase, Xing Xie, Manni Duan, Takahiro Hara, S...
JANCL
2006
123views more  JANCL 2006»
15 years 6 months ago
Approximate databases: a support tool for approximate reasoning
This paper describes an experimental platform for approximate knowledge databases called the Approximate Knowledge Database (AKDB), based on a semantics inspired by rough sets. The...
Patrick Doherty, Martin Magnusson, Andrzej Szalas
DSN
2002
IEEE
15 years 11 months ago
Reducing the Cost of Group Communication with Semantic View Synchrony
View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in ea...
José Orlando Pereira, Luís Rodrigues...
WSCG
2004
154views more  WSCG 2004»
15 years 7 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach