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» Using Semantics to Improve the Design of Game Worlds
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BVAI
2007
Springer
16 years 7 days ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
CMMR
2009
Springer
190views Music» more  CMMR 2009»
15 years 10 months ago
From Signal to Substance and Back: Insights from Environmental Sound Research to Auditory Display Design
A persistent concern in the field of auditory display design has been how to effectively use environmental sounds, which are naturally occurring familiar non-speech, non-musical s...
Brian Gygi, Valeriy Shafiro
HICSS
1994
IEEE
105views Biometrics» more  HICSS 1994»
15 years 10 months ago
Towards a Design Methodology for Decision Support Systems
This paper proposes the use of process models for DSS design. The kind of process models suggested are task structures and decision structures with simple graphical syntax and sem...
J. J. Zuurbier, J. N. Brinkkemper, Margriet Offere...
149
Voted
ECTEL
2009
Springer
16 years 19 days ago
LAG 2.0: Refining a Reusable Adaptation Language and Improving on Its Authoring
Reusable adaptation specifications for adaptive behaviour has come to the forefront of adaptive research recently, with EU projects such as GRAPPLE1, and PhD research efforts on de...
Alexandra I. Cristea, David Smits, Jon Bevan, Maur...
ADC
2005
Springer
183views Database» more  ADC 2005»
15 years 11 months ago
Discovering User Access Pattern Based on Probabilistic Latent Factor Model
There has been an increased demand for characterizing user access patterns using web mining techniques since the informative knowledge extracted from web server log files can not ...
Guandong Xu, Yanchun Zhang, Jiangang Ma, Xiaofang ...