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» Using Semantics to Improve the Design of Game Worlds
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CHI
2004
ACM
16 years 6 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
INFOCOM
2002
IEEE
15 years 11 months ago
Design of Wavelength Converting Switches for Optical Burst Switching
— Optical Burst Switching (OBS) is an experimental network technology that enables the construction of very high capacity routers, using optical data paths and electronic control...
Jeyashankher Ramamirtham, Jonathan S. Turner
NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
DILS
2008
Springer
15 years 7 months ago
Ontology Design Principles and Normalization Techniques in the Web
The open, decentralized nature of the Semantic Web demands fundamental changes in our approach to ontology development and deployment. To maximize the expressiveness and robustnes...
Xiaoshu Wang, Jonas S. Almeida, Arlindo L. Oliveir...
ER
2010
Springer
154views Database» more  ER 2010»
15 years 4 months ago
Modelling Functional Requirements in Spatial Design
Abstract. We demonstrate the manner in which high-level design requirements, e.g., as they correspond to the commonsensical conceptualisation of expert designers, may be formally s...
Mehul Bhatt, Joana Hois, Oliver Kutz, Frank Dylla