Sciweavers

776 search results - page 51 / 156
» Using Semantics to Improve the Design of Game Worlds
Sort
View
ICPR
2006
IEEE
16 years 7 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CORR
2011
Springer
151views Education» more  CORR 2011»
14 years 9 months ago
A New Representation Theorem for Many-valued Modal Logics
We propose a new definition of the representation theorem for many-valued logics, with modal operators as well, and define the stronger relationship between algebraic models of ...
Zoran Majkic
AAAI
2011
14 years 6 months ago
Using Semantic Cues to Learn Syntax
We present a method for dependency grammar induction that utilizes sparse annotations of semantic relations. This induction set-up is attractive because such annotations provide u...
Tahira Naseem, Regina Barzilay
HT
2005
ACM
15 years 11 months ago
Searching a file system using inferred semantic links
We describe Eureka, a file system search engine that takes into account the inherent relationships among files in order to improve the rankings of search results. The key idea b...
Deepavali Bhagwat, Neoklis Polyzotis