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» Using Semantics to Improve the Design of Game Worlds
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GI
2004
Springer
15 years 11 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
NPL
2000
105views more  NPL 2000»
15 years 5 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
GAMEON
2000
15 years 7 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
ATAL
2006
Springer
15 years 9 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
HYPERTEXT
2009
ACM
16 years 3 months ago
A scalable, collaborative similarity measure for social annotation systems
Collaborative annotation tools are in widespread use. The metadata from these systems can be mined to induce semantic relationships among Web objects (sites, pages, tags, concepts...
Benjamin Markines, Filippo Menczer