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» Using Semantics to Improve the Design of Game Worlds
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ICSE
2007
IEEE-ACM
16 years 6 months ago
Plug-and-Play Architectural Design and Verification
Abstract. In software architecture, components represent the computational units of a system and connectors represent the interactions among those units. Making decisions about the...
Shangzhu Wang, George S. Avrunin, Lori A. Clarke
ER
2004
Springer
348views Database» more  ER 2004»
15 years 11 months ago
Understanding Relationships: Classifying Verb Phrase Semantics
Abstract. Relationships are an essential part of the design of a database because they capture associations between things. Comparing and integrating relationships from heterogeneo...
Veda C. Storey, Sandeep Purao
ACMACE
2005
ACM
15 years 11 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
CSE
2009
IEEE
15 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
CHI
2011
ACM
14 years 9 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...