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» Using Semantics to Improve the Design of Game Worlds
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ACMACE
2008
ACM
15 years 8 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
ICDCS
2012
IEEE
13 years 8 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
PUC
2010
121views more  PUC 2010»
15 years 4 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
ACSC
2004
IEEE
15 years 9 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick
ICMCS
2006
IEEE
191views Multimedia» more  ICMCS 2006»
16 years 2 days ago
Semantic Multimedia Retrieval using Lexical Query Expansion and Model-Based Reranking
We present methods for improving text search retrieval of visual multimedia content by applying a set of visual models of semantic concepts from a lexicon of concepts deemed relev...
Alexander Haubold, Apostol Natsev, Milind R. Napha...