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» Using Semantics to Improve the Design of Game Worlds
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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
DIGRA
2005
Springer
15 years 11 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
ICRA
1998
IEEE
92views Robotics» more  ICRA 1998»
15 years 10 months ago
Gripper Design Guidelines for Modular Manufacturing
This paper describes guidelines for the design of grippers for use in modular manufacturing workcells. Gripper design is an important and often overlooked aspect of the design of ...
Greg C. Causey, Roger D. Quinn
HUC
1999
Springer
15 years 10 months ago
Design Probes for Handheld and Ubiquitous Computing
In developing electronic gadgets, meters and oscilloscopes are used to probe into their workings, so that engineers can understand how they are behaving and how they can be improve...
Harold W. Thimbleby
ATAL
2006
Springer
15 years 9 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...