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» Using Semantics to Improve the Design of Game Worlds
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ARCS
2009
Springer
16 years 18 days ago
Improving Memory Subsystem Performance Using ViVA: Virtual Vector Architecture
The disparity between microprocessor clock frequencies and memory latency is a primary reason why many demanding applications run well below peak achievable performance. Software c...
Joseph Gebis, Leonid Oliker, John Shalf, Samuel Wi...
SIGMETRICS
2002
ACM
104views Hardware» more  SIGMETRICS 2002»
15 years 5 months ago
Improving cluster availability using workstation validation
We demonstrate a framework for improving the availability of cluster based Internet services. Our approach models Internet services as a collection of interconnected components, e...
Taliver Heath, Richard P. Martin, Thu D. Nguyen
CHI
1999
ACM
15 years 10 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
ACG
2009
Springer
16 years 19 days ago
Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess
Evaluating agents in decision-making applications requires assessing their skill and predicting their behaviour. Both are well developed in Poker-like situations, but less so in mo...
Guy Haworth, Kenneth W. Regan, Giuseppe Di Fatta
ICCS
2005
Springer
15 years 11 months ago
Patterns for the Pragmatic Web
The Semantic Web is a significant improvement of the original World Wide Web. It models shared meanings with ontologies, and uses these to provide many different kinds of web servi...
Aldo de Moor