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» Using Semantics to Improve the Design of Game Worlds
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ESA
2008
Springer
137views Algorithms» more  ESA 2008»
15 years 7 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
EWCBR
2004
Springer
15 years 9 months ago
Using CBR for Semantic Analysis of Software Specifications
Abstract. Helping software designers in their task implies the development of tools with intelligent capabilities. One such capability is the integration of natural language unders...
Nuno Seco, Paulo Gomes, Francisco C. Pereira
HT
2003
ACM
15 years 11 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
IPPS
2010
IEEE
15 years 3 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ICCS
2005
Springer
15 years 11 months ago
Games of Inquiry for Collaborative Concept Structuring
Google’s project to digitize five of the world's greatest libraries will dramatically extend their search engine reach in the future. Current search-engine philosophy, which...
Mary A. Keeler, Heather D. Pfeiffer