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» Using Semantics to Improve the Design of Game Worlds
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SEMWEB
2005
Springer
15 years 11 months ago
Ontology Design Patterns for Semantic Web Content
The paper presents a framework for introducing design patterns that facilitate or improve the techniques used during ontology lifecycle. Some distinctions are drawn between kinds o...
Aldo Gangemi
CEC
2010
IEEE
15 years 7 months ago
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship
The TORCS Endurance World Championship is an international competition in which programmers develop and tune their drivers to race against each other using TORCS, a state-of-the-ar...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
ACMACE
2007
ACM
15 years 10 months ago
Evaluating children's gaming experiences
We present a game for children, developed to inform children about global warming. The main focus is the evaluation of children's user experience with easy to use methods. We...
Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler...
HT
2005
ACM
15 years 11 months ago
Processing link structures and linkbases in the web's open world linking
Hyperlinks are an essential feature of the World Wide Web, highly responsible for its success. XLink improves on HTML’s linking capabilities in several ways. In particular, link...
François Bry, Michael Eckert
IE
2007
15 years 7 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda