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» Using Semantics to Improve the Design of Game Worlds
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GIS
2000
ACM
15 years 9 months ago
A high-performance Web-based system design for spatial data accesses
With the increasing use of geographical data in real-world applications, Geographic Information Systems (GISs) have recently emerged as a fruitful area for research. Nowadays, a G...
Shu-Ching Chen, Xinran Wang, Naphtali Rishe, Mark ...
ICCV
2001
IEEE
16 years 8 months ago
Improving AR using Shadows Arising from Natural Illumination Distribution in Video Sequences
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...
Taeone Kim, Yongduek Seo, Ki-Sang Hong
SAC
2004
ACM
15 years 11 months ago
Using mobile agents as roaming security guards to test and improve security of hosts and networks
1 This paper discusses the design and implementation details of MAST (Mobile Agent-based Security Tool), a new mobile agentbased network security approach. MAST has been designed t...
Marco M. Carvalho, Thomas B. Cowin, Niranjan Suri,...
CONEXT
2006
ACM
15 years 12 months ago
Shortcuts in a virtual world
We consider the case of a virtual world of peers that are organized in an overlay built by Delaunay Triangulation. Application layer routing is used to determine the path taken in...
Moritz Steiner, Ernst W. Biersack
EXPERT
1998
86views more  EXPERT 1998»
15 years 5 months ago
IMACS: A Case Study in Real-World Planning
This article illustrates the complexities of real-world planning and how we can create AI planning systems to address them. We describe the IMACS Project (Interactive Manufacturab...
Satyandra K. Gupta, Dana S. Nau, William C. Regli