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» Using Semantics to Improve the Design of Game Worlds
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ACMACE
2005
ACM
15 years 11 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
NETGAMES
2004
ACM
15 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
DIGITALCITIES
2003
Springer
15 years 11 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
ICDE
2006
IEEE
208views Database» more  ICDE 2006»
16 years 1 days ago
Integrating Databases into the Semantic Web through an Ontology-Based Framework
To realize the Semantic Web, it will be necessary to make existing database content available for emerging Semantic Web applications, such as web agents and services, which use on...
Dejing Dou, Paea LePendu, Shiwoong Kim, Peishen Qi
AIIDE
2009
15 years 7 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley