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» Using Semantics to Improve the Design of Game Worlds
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HT
2006
ACM
15 years 12 months ago
The evolution of metadata from standards to semantics in E-learning applications
Metadata attempts to describe the content, format, purpose and structure of data. Over the past few years, the IEEE-LOM standard has dominated the metadata world in e-learning app...
Hend S. Al-Khalifa, Hugh C. Davis
SWS
2004
ACM
15 years 11 months ago
Creating non-decomposable stream bundles in multimedia web services using uSMIL
Technical advances in networks, operating systems and web based services are enabling new web-based services such as audiovisual surveillance, monitoring and recording of unfoldin...
Naren Kodali, Csilla Farkas, Duminda Wijesekera
ICMT
2009
Springer
16 years 17 days ago
A Simple Game-Theoretic Approach to Checkonly QVT Relations
Abstract. The QVT Relations (QVT-R) transformation language allows the definition of bidirectional model transformations, which are required in cases where a two (or more) models ...
Perdita Stevens
IJCAI
2007
15 years 7 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
ICIP
2007
IEEE
16 years 9 days ago
Using Dempster-Shafer Theory to Fuse Multiple Information Sources in Region-Based Segmentation
This paper presents a new method for segmentation of images into large regions that reflect the real world objects present in a scene. It explores the feasibility of utilizing sp...
Tomasz Adamek, Noel E. O'Connor