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» Using Semantics to Improve the Design of Game Worlds
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INTERACT
2003
15 years 7 months ago
Pointing in Intelligent Environments with the WorldCursor
: We introduce the WorldCursor, a pointing device and cursor designed for intelligent environments. The WorldCursor is analogous to the mouse and cursor used in traditional GUIs: t...
Andrew Wilson, Hubert Pham
WWW
2007
ACM
16 years 6 months ago
Measuring semantic similarity between words using web search engines
Semantic similarity measures play important roles in information retrieval and Natural Language Processing. Previous work in semantic web-related applications such as community mi...
Danushka Bollegala, Yutaka Matsuo, Mitsuru Ishizuk...
CHI
2008
ACM
16 years 6 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
ER
2004
Springer
163views Database» more  ER 2004»
15 years 9 months ago
From Ontology to Relational Databases
The semantic web envisions a World Wide Web in which data is described with rich semantics and applications can pose complex queries. Ontologies, a cornerstone of the semantic web,...
Anuradha Gali, Cindy X. Chen, Kajal T. Claypool, R...
SERP
2004
15 years 7 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...