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» Using Semantics to Improve the Design of Game Worlds
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IE
2007
15 years 7 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
ICRA
2002
IEEE
140views Robotics» more  ICRA 2002»
15 years 11 months ago
Using Multiple Disparity Hypotheses for Improved Indoor Stereo
This paper describes the design and implementation of an algorithm for improving the performance of stereo vision in environments presenting repetitive patterns or regions with re...
Cristian Dima, Simon Lacroix
TEI
2010
ACM
201views Hardware» more  TEI 2010»
16 years 25 days ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
JMM2
2008
105views more  JMM2 2008»
15 years 6 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
AAAI
2006
15 years 7 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...