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» Using Semantics to Improve the Design of Game Worlds
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IJCAI
2007
15 years 7 months ago
Argumentation Based Contract Monitoring in Uncertain Domains
Few existing argumentation frameworks are designed to deal with probabilistic knowledge, and none are designed to represent possibilistic knowledge, making them unsuitable for man...
Nir Oren, Timothy J. Norman, Alun D. Preece
CN
2011
127views more  CN 2011»
15 years 1 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
ICDE
2010
IEEE
251views Database» more  ICDE 2010»
16 years 5 months ago
Viewing a World of Annotations through AnnoVIP
The proliferation of electronic content has notably lead to the apparition of large corpora of interrelated structured documents (such as HTML and XML Web pages) and semantic annot...
Konstantinos Karanasos, Spyros Zoupanos
ISMIR
2004
Springer
126views Music» more  ISMIR 2004»
15 years 11 months ago
Sound, Music and Textual Associations on the World Wide Web
Sound files on the World Wide Web are accessed from web pages. To date, this relationship has not been explored extensively in the MIR literature. This paper details a series of ...
Ian Knopke
CHI
2006
ACM
16 years 6 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...