Sciweavers

776 search results - page 26 / 156
» Using Semantics to Improve the Design of Game Worlds
Sort
View
TIDSE
2004
Springer
15 years 11 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
DAC
2008
ACM
16 years 7 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
PDC
2004
ACM
15 years 11 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
WWW
2006
ACM
15 years 12 months ago
Integrating semantic web and language technologies to improve the online public administrations services
In this paper, we describe how domain ontologies are used in a dialogue system guiding the user to access web public administration contents. The current implementation of the sys...
Marta Gatius, Meritxell González, Sheyla Militell...
ITICSE
2005
ACM
15 years 11 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool