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» Using Semantics to Improve the Design of Game Worlds
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IJVR
2006
124views more  IJVR 2006»
15 years 6 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
FUNGAMES
2010
15 years 7 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
INAP
2001
Springer
15 years 10 months ago
A Modern Approach to Searching the World Wide Web: Ranking Pages by Inference over Content
The Hypertext-based Webs such as Intranets contain a vast amount of information pertaining to an enormous number of subjects. It is, however, an organically grown and thus essentia...
Bronson Trevor, Edgar Weippl, Werner Winiwarter
NIPS
2003
15 years 7 months ago
All learning is Local: Multi-agent Learning in Global Reward Games
In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and efï¬...
Yu-Han Chang, Tracey Ho, Leslie Pack Kaelbling
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 7 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...