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» Using Semantics to Improve the Design of Game Worlds
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SIMVIS
2007
15 years 7 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
PEPM
2007
ACM
16 years 2 days ago
The semantics of graphical languages
Visual notations are pervasive in circuit design, control systems, and increasingly in mainstream programming environments. Yet many of the foundational advances in programming la...
Stephan Ellner, Walid Taha
INFOCOM
2010
IEEE
15 years 4 months ago
Socially-Aware Network Design Games
—In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wh...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 12 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
LAWEB
2005
IEEE
15 years 11 months ago
Using the MetroWeb Tool to Improve Usability Quality of Web Sites
This work addresses the question of supporting web designers in considering usability in their work in order to foster user-centered design of web sites. With the MetroWeb tool th...
Céline Mariage, Jean Vanderdonckt, Aline Ch...