Sciweavers

776 search results - page 15 / 156
» Using Semantics to Improve the Design of Game Worlds
Sort
View
WOLLIC
2009
Springer
16 years 16 days ago
Ludics and Its Applications to Natural Language Semantics
Abstract. Proofs in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We shall follow the same idea by proposing that sentenc...
Alain Lecomte, Myriam Quatrini
CHI
2008
ACM
16 years 6 months ago
AutoCardSorter: designing the information architecture of a web site using latent semantic analysis
In this paper, we describe an innovative tool that supports the design and evaluation of the information architecture of a Web site. The tool uses Latent Semantic Analysis and hie...
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M...
NOSSDAV
2005
Springer
15 years 11 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
AIIDE
2006
15 years 7 months ago
Using Natural Language to Manage NPC Dialog
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
Gary Kacmarcik
GROUP
2007
ACM
15 years 9 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...