In this paper we study a new problem in temporal pattern mining: discovering frequent arrangements of temporal intervals. We assume that the database consists of sequences of even...
Panagiotis Papapetrou, George Kollios, Stan Sclaro...
In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and ...
Nobuji A. Saito, Hiroaki Ogata, Rosa G. J. Paredes...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
This paper describes a knowledge unit and the use of a software tool, DesignMentor, for teaching a very challenging topic in computer graphics and visualization, namely: curve and...
The development of large software systems is a typical example for collaborative development efforts. Moreover, software development becomes more and more componentoriented. The s...