Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
As the mobility and the number of affordable, powerful, and highly portable devices becoming networked increases, so will the amount of networked services offered, managed and disc...
Bilhanan Silverajan, Jaakko Kalliosalo, Jarmo Harj...
Idle workstations in a network represent a significant computing potential. In particular, their processing power can be used by parallel-distributed programs that treat the netwo...
Michael J. Feeley, Brian N. Bershad, Jeffrey S. Ch...
This work describes a neural network model of the rat exploratory behavior in the elevated plus-maze, a test used to study anxiety. It involves three parameters: drive to explore;...
The paper describes the application of SDL-92[1] and OMT[2] to the design of a V5.x Access Network interface. While OMT is used to model the management aspects of the system, typi...