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CSCW
2012
ACM
14 years 2 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
IFIP
2003
Springer
15 years 11 months ago
A Service Discovery Model for Wireless and Mobile Terminals in IPv6
As the mobility and the number of affordable, powerful, and highly portable devices becoming networked increases, so will the amount of networked services offered, managed and disc...
Bilhanan Silverajan, Jaakko Kalliosalo, Jarmo Harj...
PPOPP
1991
ACM
15 years 10 months ago
Dynamic Node Reconfiguration in a Parallel-Distributed Environment
Idle workstations in a network represent a significant computing potential. In particular, their processing power can be used by parallel-distributed programs that treat the netwo...
Michael J. Feeley, Brian N. Bershad, Jeffrey S. Ch...
NN
2000
Springer
148views Neural Networks» more  NN 2000»
15 years 6 months ago
Anxiety-like behavior in rats: a computational model
This work describes a neural network model of the rat exploratory behavior in the elevated plus-maze, a test used to study anxiety. It involves three parameters: drive to explore;...
Cristiane Salum, Silvio Morato, Antônio C. R...
FORTE
1996
15 years 8 months ago
Combined Application of SDL-92, OMT, MSC and TTCN
The paper describes the application of SDL-92[1] and OMT[2] to the design of a V5.x Access Network interface. While OMT is used to model the management aspects of the system, typi...
Eurico Inocêncio, Manuel Ricardo, Hitoshi Sa...