Sciweavers

98 search results - page 15 / 20
» Using Presence Questionnaires in Reality
Sort
View
150
Voted
HAPTICS
2005
IEEE
15 years 11 months ago
Using Collaborative Haptics in Remote Surgical Training
We describe the design and trial of a remotely conducted surgical master class, using a haptic virtual environment as an integral part of the learning process. In the trial, we li...
Chris Gunn, Matthew A. Hutchins, Duncan Stevenson,...
VRCAI
2004
ACM
15 years 11 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
145
Voted
CHI
2009
ACM
16 years 6 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
MICAI
2000
Springer
15 years 9 months ago
Detection and Tracking of Facial Features in Video Sequences
This work presents a real time system for detection and tracking of facial features in video sequences. Such system may be used in visual communication applications, such as teleco...
Rogério Schmidt Feris, Teófilo Em&ia...
119
Voted
HAPTICS
2005
IEEE
15 years 11 months ago
Learning and Identifying Haptic Icons under Workload
This work addresses the use of vibrotactile haptic feedback to transmit background information with variable intrusiveness, when recipients are engrossed in a primary visual and/o...
Andrew Chan, Karon E. MacLean, Joanna McGrenere