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CGF
2008
100views more  CGF 2008»
15 years 6 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
IPPS
1999
IEEE
15 years 11 months ago
BRISK: A Portable and Flexible Distributed Instrumentation System
Researchers and practitioners in the area of parallel and distributed computing have been lacking a portable, flexible and robust distributed instrumentation system. We present th...
Aleksandar M. Bakic, Matt W. Mutka, Diane T. Rover
SIBGRAPI
2009
IEEE
16 years 1 months ago
A Study of the Effect of Illumination Conditions and Color Spaces on Skin Segmentation
—This work aims at investigating the influence of luminance information and environment illumination on skin classification. We explore Bayesian approaches to perform automatic...
Diogo Kuiaski, Hugo Vieira Neto, Gustavo B. Borba,...
ICSE
2003
IEEE-ACM
15 years 12 months ago
Supporting Dependable Distributed Applications Through a Component-Oriented Middleware-Based Group Service
Abstract. Dependable distributed applications require flexible infrastructure support for controlled redundancy, replication, and recovery of components and services. However, mos...
Katia B. Saikoski, Geoff Coulson
WSC
2007
15 years 9 months ago
Allocation of resources for hospital evacuations via simulation
Department of Health and Environmental Control (DHEC) issued an order recently requiring that all hospitals have an evacuation plan with the following components: sheltering plan,...
Esengul Tayfur, Kevin Taaffe