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MM
2004
ACM
104views Multimedia» more  MM 2004»
16 years 6 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SIGSOFT
2010
ACM
15 years 4 months ago
Golden implementation driven software debugging
The presence of a functionally correct golden implementation has a significant advantage in the software development life cycle. Such a golden implementation is exploited for soft...
Ansuman Banerjee, Abhik Roychoudhury, Johannes A. ...
ECRTS
2006
IEEE
16 years 25 days ago
Hierarchical Control of Multiple Resources in Distributed Real-time and Embedded Systems
There is an increasing demand to introduce adaptive capabilities in distributed real-time and embedded (DRE) systems that execute in open environments where system operational con...
Nishanth Shankaran, Xenofon D. Koutsoukos, Douglas...
IPPS
1997
IEEE
15 years 11 months ago
External Adjustment of Runtime Parameters in Time Warp Synchronized Parallel Simulators
Several optimizations to the Time Warp synchronization protocol for parallel discrete event simulation have been proposed and studied. Many of these optimizations have included so...
Radharamanan Radhakrishnan, Lantz Moore, Philip A....
IPSN
2004
Springer
16 years 4 days ago
Estimation from lossy sensor data: jump linear modeling and Kalman filtering
Due to constraints in cost, power, and communication, losses often arise in large sensor networks. The sensor can be modeled as an output of a linear stochastic system with random...
Alyson K. Fletcher, Sundeep Rangan, Vivek K. Goyal