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WSCG
2001
108views more  WSCG 2001»
15 years 8 months ago
Co-Operative and Concurrent Blending Motion Generators
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...
ICIP
2003
IEEE
16 years 8 months ago
Navigating in Manhattan: 3D orientation from video without correspondences
The problem of inferring 3D orientation of a camera from video sequences has been mostly addressed by first computing correspondences of image features. This intermediate step is ...
André F. T. Martins, Mário A. T. Fig...
CSE
2008
IEEE
15 years 8 months ago
Exploiting Intensive Multithreading for the Efficient Simulation of 3D Seismic Wave Propagation
Parallel computing is widely used for large scale threedimensional simulation of seismic wave propagation. One particularity of most of these simulations is to consider a finite c...
Fabrice Dupros, Hideo Aochi, Ariane Ducellier, Dim...
GRAPHICSINTERFACE
1998
15 years 8 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
TOG
2002
162views more  TOG 2002»
15 years 6 months ago
Jigsaw image mosaics
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsa...
Junhwan Kim, Fabio Pellacini