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FDG
2009
ACM
16 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ISEM
2006
112views more  ISEM 2006»
15 years 6 months ago
Ubiquitous computing: connecting Pervasive computing through Semantic Web
Ubiquitous computing refers to building a global computing environment where seamless and invisible access to computing resources is provided to the user. Pervasive computing deal...
Sachin Singh, Sushil Puradkar, Yugyung Lee
ICMCS
2007
IEEE
97views Multimedia» more  ICMCS 2007»
16 years 29 days ago
Predictive Early Object Shedding in Media Processing Workflows
Media-rich ubiquitous distributed media processing workflow systems continuously sense users’ needs, status, and the context, filter and fuse a multitude of real-time media da...
Lina Peng, K. Selçuk Candan
HCI
2009
15 years 4 months ago
Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
Current tools for multidisciplinary teams in user-centered software engineering (UCSE) provide little support for the different approaches of the various disciplines in the project...
Mieke Haesen, Jan Meskens, Kris Luyten, Karin Coni...
CHI
2007
ACM
16 years 7 months ago
Noticing notice: a large-scale experiment on the timing of software license agreements
Spyware is an increasing problem. Interestingly, many programs carrying spyware honestly disclose the activities of the software, but users install the software anyway. We report ...
Nathaniel Good, Jens Grossklags, Deirdre K. Mullig...