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AAAI
2006
15 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ICDCSW
2005
IEEE
16 years 7 days ago
QoS Oriented Dynamic Replica Cost Model for P2P Computing
Replication on multiple nodes is an effective way to improve the availability in the P2P or grid environment. It is difficult to determine how many replicas can fulfill the user r...
Feng Mao, Hai Jin, Deqing Zou, Baoli Chen, Li Qi
GI
2009
Springer
15 years 11 months ago
En passant Coupon Collection
: Spontaneous interaction in public places has evolved as crucial concern in interaction design, particularly in the domain of public advertising. Implicit interaction is a mode of...
Alois Ferscha, Wolfram Swoboda, Christoph Wimberge...
NSDI
2004
15 years 8 months ago
TimeLine: A High Performance Archive for a Distributed Object Store
This paper describes TimeLine, an efficient archive service for a distributed storage system. TimeLine allows users to take snapshots on demand. The archive is stored online so th...
Chuang-Hue Moh, Barbara Liskov
MOBICOM
2010
ACM
15 years 6 months ago
CTRL: a self-organizing femtocell management architecture for co-channel deployment
Femtocell technology has been drawing considerable attention as a cost-effective means of improving cellular coverage and capacity. However, under co-channel deployment, femtocell...
Ji-Hoon Yun, Kang G. Shin