Sciweavers

2655 search results - page 397 / 531
» User-Tailored Plan Presentation
Sort
View
AAAI
2010
15 years 8 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
AGI
2008
15 years 8 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
DAGSTUHL
2007
15 years 8 months ago
Calculus and Algebra for Distributed Data Management
Abstract. The sharing of content by communities of users (e.g., scientists) in a P2P context remains cumbersome. We argue that main reasons for this is the lack of calculus and alg...
Serge Abiteboul
FECS
2007
184views Education» more  FECS 2007»
15 years 8 months ago
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education
In this paper we present an innovative prototype Open Source Teaching/Learning Collaboratory created at UC Merced that will provide the foundation for offering the vast majority of...
Jeff Wright, Stefano Carpin, Alberto Cerpa, German...
AAAI
2004
15 years 8 months ago
High-Level Goal Recognition in a Wireless LAN
Plan recognition has traditionally been developed for logically encoded application domains with a focus on logical reasoning. In this paper, we present an integrated plan-recogni...
Jie Yin, Xiaoyong Chai, Qiang Yang