Abstract-- In this paper, we consider the problem of mobile robots navigating in environments with non-rigid objects. Whereas robots can plan their paths more effectively when they...
Barbara Frank, Cyrill Stachniss, Ruediger Schmeddi...
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
Abstract— We present a novel approach to compute collisionfree paths for multiple robots subject to local coordination constraints. More specifically, given a set of robots, the...
Russell Gayle, William Moss, Ming C. Lin, Dinesh M...
— The Tunnel-MILP algorithm is a three stage path planning method for 2-D environments that relies on the identification of a sequence of convex polygons to form an obstacle fre...
Michael P. Vitus, Steven Lake Waslander, Claire J....
Mobile environments are characterized by resource fluctuations and limitations, and variations in user preferences. Therefore mobile applications need to be adaptive to retain us...
Mourad Alia, Viktor S. Wold Eide, Nearchos Paspall...