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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DSS
2002
139views more  DSS 2002»
15 years 6 months ago
CI Spider: a tool for competitive intelligence on the Web
Competitive Intelligence (CI) aims to monitor a firm's external environment for information relevant to its decision-making process. As an excellent information source, the I...
Hsinchun Chen, Michael Chau, Daniel Dajun Zeng
IWPC
2007
IEEE
16 years 23 days ago
Empirical Evaluation of a UML Sequence Diagram with Adornments to Support Understanding of Thread Interactions
Programs that use multi-threaded concurrency are known to be difficult to design. Moreover, research in computer-science education suggests that concurrency and synchronization co...
Shaohua Xie, Eileen Kraemer, R. E. Kurt Stirewalt
ASPLOS
2010
ACM
16 years 1 months ago
ParaLog: enabling and accelerating online parallel monitoring of multithreaded applications
Instruction-grain lifeguards monitor the events of a running application at the level of individual instructions in order to identify and help mitigate application bugs and securi...
Evangelos Vlachos, Michelle L. Goodstein, Michael ...