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ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
ACMACE
2009
ACM
16 years 1 months ago
Instantaneous saccade driven eye gaze interaction
In this paper, we introduce and evaluate a new Instantaneous Saccade (IS) selection scheme for eye gaze driven interfaces where the speed of the target selection is of utmost impo...
Oleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, ...
162
Voted
ACMSE
2009
ACM
16 years 1 months ago
The effects of network delay on task performance in a visual-haptic collaborative environment
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...
210
Voted
GROUP
2009
ACM
16 years 1 months ago
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game
We take the work practices of fire emergency responders as the basis for developing simulations to teach team coordination. We introduce non-mimetic simulation: economic operation...
Zachary O. Toups, Andruid Kerne, William A. Hamilt...
IWCMC
2009
ACM
16 years 1 months ago
I-PMIP: an inter-domain mobility extension for proxy-mobile IP
Proxy Mobile IP (PMIP) provides a solution for networkbased localized mobility management which in contrast to host-based mobility solutions, like Mobile IP (MIP), does not requir...
Niklas Neumann, Jun Lei, Xiaoming Fu, Gong Zhang
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