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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 11 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
ACMACE
2008
ACM
15 years 8 months ago
An affective model of user experience for interactive art
The development of Affective Interface technologies makes it possible to envision a new generation of Digital Arts and Entertainment applications, in which interaction will be bas...
Stephen W. Gilroy, Marc Cavazza, Rémi Chaig...
UML
2005
Springer
16 years 11 hour ago
Capturing Common and Variable Design Aspects for Ubiquitous Computing with MB-UID
Developing user interfaces for ubiquitous environments is a challenging task. In such an environment, users can apply different devices to accomplish the same or different tasks. ...
Alexander Boedcher, Kizito Mukasa, Detlef Zuelke
CAISE
2006
Springer
15 years 10 months ago
Trusted Interaction: User Control and System Responsibilities in Interaction Design for Information Systems
Trust emerges from interaction. If trust in information systems is to be promoted, then attention must be directed, at least in part, to interaction design. This presentation will ...
Larry L. Constantine
ICWE
2009
Springer
16 years 1 months ago
A Conceptual Framework for User Input Evaluation in Rich Internet Applications
The more complex an application’s user interface is, the more important is the need to guide users filling out the forms—typically by highlighting invalid input, showing/hidin...
Matthias Book, Tobias Brückmann, Volker Gruhn...