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OOPSLA
2007
Springer
16 years 29 days ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
CNSR
2006
IEEE
132views Communications» more  CNSR 2006»
16 years 27 days ago
SCTP Multihoming Support for Handoffs across Heterogeneous Networks
Next-generation mobile terminals are expected to provide users with seamless, uninterrupted network connectivity while moving across wide geographic locations. Achieving continuou...
Farhan Siddiqui, Sherali Zeadally
HAPTICS
2006
IEEE
16 years 27 days ago
Standardized Evaluation of Haptic Rendering Systems
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output...
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Fe...
HICSS
2006
IEEE
99views Biometrics» more  HICSS 2006»
16 years 27 days ago
A Framework for Automatic Online Personalization
Inexpensive data collection and storage technologies and a global thirst for information have led to data repositories so large that users may become disoriented and unable to loc...
Paul Ralph, Jeff Parsons
ICAT
2006
IEEE
16 years 26 days ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
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