This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...
The design of a personal, mobile Knowledge and Learning Organisation System (KLeOS) is described. Studies of adult learning practice showed [1] that learning activity is mobile be...
Multimodal interfaces are becoming increasingly ubiquitous with the advent of mobile devices, accessibility considerations, and novel software technologies that combine diverse in...
Michael Narayan, Christopher Williams, Saverio Per...
Recent advances in networking, robotics, and computer technology allow today realtime diagnosis, consultation, and education by using images obtained through remote microscopy. Th...
Dorin Comaniciu, Bogdan Georgescu, Peter Meer, Wen...
This paper reports a usability evaluation of three operational digital libraries (DLs): the ACM DL, the IEEE Computer Society DL, and the IEEE Xplore DL. An experiment was conduct...