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VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 11 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
KBS
2007
103views more  KBS 2007»
15 years 6 months ago
Eye-tracking for user modeling in exploratory learning environments: An empirical evaluation
In this paper, we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during interaction with an environment for exploration-based ...
Cristina Conati, Christina Merten
CHI
2010
ACM
16 years 1 months ago
Investigating user account control practices
Non-administrator user accounts and the user account control (UAC) approach of Windows Vista are two practical solutions to limit the damage of malware infection. UAC in Windows V...
Sara Motiee, Kirstie Hawkey, Konstantin Beznosov
FDG
2009
ACM
16 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
PDC
2004
ACM
16 years 9 days ago
Experience clip: method for user participation and evaluation of mobile concepts
This paper describes experiences from using a field testing technique for collecting user experience information for evaluating mobile applications used in everyday life. Our tech...
Minna Isomursu, Kari Kuutti, Soili Väinä...