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» User experiences with mobile phone camera game interfaces
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MUM
2005
ACM
164views Multimedia» more  MUM 2005»
15 years 11 months ago
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...
Paul Föckler, Thomas Zeidler, Benjamin Bromba...
MHCI
2009
Springer
16 years 16 days ago
Flashlight interaction: a study on mobile phone interaction techniques with large displays
In this paper, we introduce Flashlight interaction, a new approach to light-based interaction between mobile phones and large screens by using the phone camera flashlight. Using a...
Alireza Sahami Shirazi, Christian Winkler, Albrech...
HCI
2009
15 years 3 months ago
Movement and Recovery Analysis of a Mouse-Replacement Interface for Users with Severe Disabilities
The Camera Mouse is a mouse-replacement interface for users with movement impairments. It tracks a selected body feature, such as the nose, eyebrow or finger, through a web camera ...
Caitlin Connor, Emily Yu, John J. Magee, Esra Cans...
IEEECIT
2010
IEEE
15 years 4 months ago
Research on Mobile Web Application Phone Simulator
Phone simulator is a simulation tool running on PC which can test debug phone software. It also provides front graphical user interface (GUI) like the true phone’s LCD. Develope...
Ziqiong Wang, Yanhong Peng, Lei Luo
CHI
2006
ACM
16 years 6 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang