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ACMDIS
2004
ACM
16 years 5 days ago
Understanding experience in interactive systems
Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with p...
Jodi Forlizzi, Katja Battarbee
NORDICHI
2004
ACM
16 years 5 days ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
PCM
2004
Springer
114views Multimedia» more  PCM 2004»
16 years 2 days ago
Sample Selection Strategies for Relevance Feedback in Region-Based Image Retrieval
The success of the relevance feedback search paradigm in image retrieval is influenced by the selection strategy employed by the system to choose the images presented to the user ...
Marin Ferecatu, Michel Crucianu, Nozha Boujemaa
ISWC
2003
IEEE
16 years 12 hour ago
The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
Richard W. DeVaul, Alex Pentland, Vicka R. Corey
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
16 years 6 hour ago
Construction of a Three-sided Immersive Telecollaboration System
The so-called “blue-c” is a novel three sided immersive projection system, which has been especially designed to support telecollaborative teamwork [4]. Therefore, special pro...
Christian P. Spagno, Andreas M. Kunz