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VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
15 years 5 months ago
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Children with autism show substantial benefits from rigorous physical activity, however it is often difficult to motivate these individuals to exercise due to their usually sede...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
ICASSP
2011
IEEE
14 years 10 months ago
Tracking changes in continuous emotion states using body language and prosodic cues
Human expressive interactions are characterized by an ongoing unfolding of verbal and nonverbal cues. Such cues convey the interlocutor’s emotional state which is continuous and...
Angeliki Metallinou, Athanassios Katsamanis, Yun W...
ATAL
2011
Springer
14 years 6 months ago
Human-like memory retrieval mechanisms for social companions
This paper demonstrates a biologically- and psychologicallyinspired human-like computational memory focusing on the retrieval mechanisms – Spreading Activation and Compound Cue ...
Mei Yii Lim, Ruth Aylett, Patrícia Amâ...
ECSCW
2011
14 years 6 months ago
Common Ground and Small Group Interaction in Large Virtual World Gatherings
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of thi...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg
CHI
2009
ACM
16 years 7 months ago
Dancing with myself: the interactive visual canon platform
The canon is a composition pattern with a long history and many forms. The concept of the canon has also been applied to experimental film making and on Japanese television. We de...
Christoph Bartneck, Martijn ten Bhömer, Mathi...